Disciplines

        Disciplines are the supernatural powers all vampires posses to some degree or another, powers which separate them from mortals. A strong human can lift as much as a strong vampire; however, if the vampire also possesses the Discipline Potence, her efective power is increased dramatically.

        The origin of these "mystical" powers is a mystery to almost all vampires. Normally, Kindred simply accept the Disciplines as yet another indication of how they are superior to all other creatures that walk the earth.  Whatever their source, Disciplines are integral to a vampire's existence.

        Animalism:      Animalism allows empathy with and power over the animal world, as well as the animal within, and embodies the Beast which lurks within the soul of every Cainite. Those with Animalism can understand and soothe the passions of animals and control the actions of such creatures by touching the heart of the beast within them all. Vampires lacking this Discipline or skill of Animal Ken can seem offensive to animals, or beasts are distinctly uncomfortable around the undead and will do all they can to move away.
        Auspex:      This Discipline is one of extrasensory awarness, empathy and perception. Those with this Discipline tend to be strongly affected by environmental phenomena, beauty. Loud noises can be very disturbing.
        Celerity:      This Discipline explains the superior quickness of a vampire.
        Dominate:      This Discipline reflects the mystical ability of vampires to influence the minds and actions of others. Dominate is an aspect of the power of the mind and the will. It affects the judgment and mental functioning of the target, not the emotions. Dominate always requires eye contact with the subject in order for it to be employed, and this is why it is refered to as The Piercing Gaze
        Fortitude:      Fortitude describes a type of supernatural toughness and vigor which allows Kindred extra advantages in resisting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution, and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptible to sunlight and fire, and are easily harmed by them.
        Obfuscate:      Kindred with this Discipline excel at hiding among and away from crowds.
        Potence:      This Discipline defines the superior strenth that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. Potence allows vampires to jump and leap greater distances, lift greater weiths, and inflict greater harm upon objects and individuals when they are punched or hit.
        Presence:      A vampire with the Presence Discipline is excptionally attractive and appealing to others. People want to be around the vampire, to bask in the brilliant light he sheds.
        Protean:      This Discipline allows a vampire to transform either her entire body or part of her body into something inhuman. The vampire can thus grow claws, turn into a bat, meld into the earth or transform into mist.
        Thaumaturgy:      Few Kindred are able to practice the rigours discpline of Thaumaturgy. This is the practice of blood magic, and is largely the province of the Tremere Clan, who created it and guard its secrets jealously.